Monday, 19 February 2018

1B - Genre Plan

Introduction:
-Define the concept you have been given.
-Outline the production you have chosen to evaluate.
-Tell examiner what you are going to discuss (2 theorists.)

Para 1:
Describe the key concepts of genre by using theorists. Relate the theorist to your production.
Theorists-
-Daniel Chandler (type / audience expectations)
- Steve Neal (repetition and difference)
Describe
In detail
Setting - family home and street
Themes - conflict, family relationship, sexuality
Icons - bottle, backpack, mug
Narrative - Argument and running away
Characters - Carol, Aubrey (mother and daughter)
Textual Analysis

Para 2:
Apply the concept of genre making close reference to film opening

Para 3:
Show the ways in which these ideas work in your film opening.

Conclusion ;
Sum up by returning to the question

1B - Representation Plan

Introduction:
Explain media product you will be analysing and which social group/s you will be analysing.
Define the concept you haver been given.
Outline production you have chosen to evaluate.
Tell examiner what you are going to discuss. (2 theories.)

Para 1:
Describe some of the key features of representation using theorists. Relate the theorists to your production.
Theorists:
- Levi Strauss
- Laura Mulvey
- Angela McRobbie
(Stereotypical that the mum is in charge of Aubrey. Binary opposition between the characters.)

Para 2:
AGES - How does the video construct a representation of different ages?
            - Consider props, costumes, location, body language, facial expression, camera, sound and editing.
ETHNICITY - "         "
GENDER - "         "
CLASS - "        "
GOOD VS EVIL - "        "

Para 3:
Include stereotypes - conforming / converting.
Have you challenged stereotypes? Why?
Apply representation to your own production making close reference.

Conclusion:
Sum up ideas by returning to question.
Why did you create specific representations?

1B- Audience Plan


Introduction:
1. Define the concept you have been given.
2. Outline the production you have chosen to evaluate.
3. Tell the examiner what you are going to discuss (3 theories)

Para 1:
1. Why di audiences choose to consume certain texts?
2. How do they consume texts?
3. What happens when they consume the texts? (They tell other people about they feelings towards the text which influences other peoples opinions.)

Para 2:
Describe the key features of audience using theorists. Relate these theorists to your production.
3 Theories:
- The Effects Model or the Hypermodic Model - like a needle injecting information.
- The Uses and Gratifications Model
- Reception Theory

Para 3: Uses and Gratifications (pleasure)
-Personal identification
-Information - newspapers, documentaries, question time
-Entertainment
-Social interaction - talking to others about it

Para 4: Reception  Theory
Decoding / Encoding - Preferred, Negotiated, Oppositional

Para 5: Reflect on how text works
- How did we target audience?
- How did they respond?
- How did you work out who your target audience was and what they liked?

Conclusion:
Sum up by returning to question.

Monday, 5 February 2018

Understanding of real media conventions Essay

In your experience how has your understanding of conventions developed through creating your productions?
At AS, my group and I created a film opening of our own, relating to a specific genre and target audience which did not look professional due to our little understanding of real media conventions at that time. However, our understanding progressed dramatically at A2 where we created a music video, digipak and website to advertise our artist brand and image.
The concept of genre is substantial when creating a film or music video because it defines the style and sets expectations for the whole video and the makers can choose to either conform or subvert to the conventions of the genre. The main genres for film are: thriller, horror, comedy, romance and tragedy.
Carefully choosing a genre is important when creating a target audience because most of the time, the institutions want the genre/ video to be easily recognised and understood by it's audience so as many people watch the film as possible.
We carried our research into real media texts such as films like: The Perks of Being a Wallflower, Juno and Mean Girls because they are all aimed towards teenagers, much like our own film opening. Looking at their media products such as advertising, we found that they used bright colours and interesting bold text on their posters, websites and front covers which inspired the colour and bold text on our own poster.
The mise en scene and narrative in our video are very important when creating the right mood for our audience because the lighting, costume, camera etc. tells the audience subconsciously what genre the video is.
We used these conventions in our video by using the costume to appropriately represent the characters age, for example Aubrey, the teenage daughter, wears a crop top with low cut denim jeans, trainers and a loose checkered shirt over the top with her hair let down and curly along with black eyeliner. This contrasts with Carol, the mum, who stays at home wearing a big dressing gown, pyjamas, slippers and her hair up in a bum with supposedly no makeup which shows how she is sensible and responsible compared to the care-free Aubrey. We also show Aubrey's age by making her hold and drink a bottle of alcohol showing the audience that she can be reckless, which is contrary to Carol's mug of tea she is drinking when her daughter comes home late. We found that no special effects are usually used in this genre of film so we decided we did not need to use any, apart from simple shots and cuts throughout.
However parts of our video subverts real media conventions as the lighting throughout remains dark and dingy instead of bright and colourful much like a typical teenage film. Also to reflect Aubrey's intoxication, at the start of the video we used a fading/double effect where it appeared like there were two of her, making it look like she cannot focus and her brain is lagging behind.
For the music video we made at A2, we also did a lot of research into the different genres of videos by artists we were inspired by, such as NAO, FKA Twigs, SZA, Jorja Smith and Dua Lipa which all included edgy outfits and bright colours in their videos with a strong female performer. We also carried out research into the performance, narrative and concept theories of music videos which helped us gain a lot of understanding about the meaning and structure of music videos.
We also did a lot of research into the websites, digipaks and tour posters of these artists as they have achieved a very similar look and target audience which we based ours around and have established a strong brand image which is easily recognisable to their fans. The genre of our video is a mixture of soul, funk and electronic dance so we did research into the conventions of each individual genre to see how we could incorporate ideas from each area and mix them together as well as creating our own twist with an essence of pop.
We conformed to the conventions of our genre in all three media products by using bright multi-coloured fairy lights throughout the video, webiste, digipak and tour poster which brought the feel of a pop and funk video, which contrasted with the dark purple and navy blue backgrounds which could be associated with electronic dance. The variety of outfits which our main performer wears also reflects the soul/funk genre with a modern pop influence to it.
As well as conforming to the conventions, we also challenged them by not including many references to soul performers, but adapting the star image into someone more of the pop genre, such as Dua Lipa who also takes inspiration from older, funk/soul artists with her fashion.
We have used a lot of digital technology in our research by using a Canon 700D camera to film the shots used in the video, using Blogger to show evidence of all of our research, using Photoshop and Word to edit the digipak and magazine cover, Wix to create our website and Adobe Premier to edit the music video.
In conclusion I have learned that using conventions from real media texts is very important when doing research and actually creating the finished media product as it is the best way to create the finished article into something as professional and accurate as possible.

Digital Technology Esaay

Throughout the two year course of studying my A levels, my digital technology skills have developed over time and this has contributed to my media outcomes in different ways.

At the start of year 12, at AS, we had the task of editing a short one minute video, using pre filmed video clips of people dancing in animal costumes, so we could experiment with different audio and video effects which can be used to manipulate and emphasise certain features of the clips. To carry out this task we used the programme 'Adobe Premier Pro', a feature I was not familiar with which resulted in the video looking very basic as i used effects such as colour correction, transitions and basic cuts.
In year 12 we also made a preliminary video where we created a short film opening which we had to make up ourself, and we also used 'Adobe Premier Pro' to edit this but stuck to using basic cuts and effects. We also left blank spots in the video where the screen was black to portray how drunk the main character was but looking back they look out of place and unprofessional. We also did not do as much research for this as we did at AS which resulted in us created a film opening which could've been more accurate to the genre and cohesive. We used a Canon camera to film this but we weren't sure how to use all of the settings properly so some of the shots look grainy and out of focus.  We carried out some research by looking at the titles of previous film openings which helped a bit when creating our own but it would have helped to research into it more.
In year 13 for A2, we created a music video, digipak and website as our final project. This year we used more advanced digital technology like when we were editing the music video, we used 'Adobe Premier Pro' but used a lot more effects than in year 12 such as: stabilising, nesting, colour correction, and different types of transitions. We also used a Canon 750D camera and knew how to film the shots so they looked smooth and professional and fit in with the upbeat genre of our video as well as knowing how to use all of the effects on the camera.
We created a short video called 'Banana Phone' where we played wit different effects on 'Premier Pro' too at AS which helped us learn how to use multiple different effects on the programme such as: cloning, reverse, picture motion and use of scale when filming.
We also created a Steal-O-Matic to carry out our research for the genre of our music video which helped us when learning how to convert videos from youtube, play with sound, edit together different clips and making it all look cohesive and fluent.
For the digipak we also used the programme 'Photoshop' which we had never used before which challenged me because I had to get used to a new programme which was a lot more complicated to 'Microsoft Word' which we had used to create the film poster for our year 12 tasks. We also used 'Wix' to create the website and created multiple different pages along with moving images and continuous colours which we used for synergy all through our video, digipak and website. 

Post Production Essay

Explain how your post production skills have developed over time and how this has contributed to your media production outcomes.
 
From year 12 to year 13, I have developed my post production skills dramatically as I have advanced from AS to A2.
In year 12, I only had initial knowledge about editing, only using programmes such as Windows Movie Maker, and iMovie which only require very basic knowledge. Our first task of year 12 to do with post production was the 'Dancing Animals' task, where we had to import video files on to Premier Pro, use basic colour effects and transitions, but this task was simply for learning. Another slightly larger task we had to carry out was the recreation of the opening sequence of the film 'Juno' where, again, we only used very basic effects and transitions along with simple cuts. This also applies for our preliminary task of creating our own opening sequence of a musical genre which only lasted for two minutes where we played with sound by importing music into the clips. Our next task where we dealt with post production was for our film opening called 'Untamed' where there were holes in our editing as it didn't flow very well and could've massively been improved now as our post production skills have advanced massively since then.
In year 13, my post production skills had developed a lot more as we learned to use new techniques using the programme Adobe Premier Pro, such as cloning, using a screen within a screen, motion pictures and sizing and scale which came in handy when editing our 'Banana Phone' video where we got to experiment with these different effects. This helped us in becoming more familiar with Premier as we only had a very basic understanding of it at AS along with the more simple tasks we carried out. This development also increased when we were editing our music video as we had to use specific effects to enhance our genre and help continue the synergy throughout our media products.
For our print products, in year 12 we created a film poster where we just cropped the photo of our character and added text in a word document. These basic techniques we used then became much more advanced when creating the digipak, magazine cover, and tour posters, as we used programmes such as Photoshop to change the hue and saturation of the photo, crop certain parts of the image, layer photos on top of each other and create a collage of photos which link with the rest of the synergy.
Along with the rest of our post production work, our websites in year 12 and year 13 differ a lot as the first website we created at AS was used with Wix and only consisted of a homepage and a few imaged we used behind the scenes of the film. But, at AS, we created a moving background on our home page, used synergy with our font, promoted our brand image and logo, and also presented multiple different tabs and links to our social media. This also made us film more and find more creative ways of editing.

Thursday, 1 February 2018

Research and Planning Essay

Explain how your research and planning skills have developed over time and how this has contributed to your media production outcomes.
From year 12 to year 13, my transition from AS to A2 has meant that my research and planning skills have developed a lot as the tasks we have carried out have become much more advanced.
At AS the research we had carried out following a task where we recreated the opening sequence for the film 'Juno' was helpful but also very basic as I was just becoming familiar with the method of creating films and how to clearly represent a genre. We were taught how to make a storyboard in planning our shots so we could recreate the sequence as accurately as we could using our basic knowledge. We were taught how to make titles for the opening scene of a film to create some enigma for the audience. For our film opening we still only carried out basic research into how sequence the titles and how to order the shots and didn't create many blog posts in preparation. We also did some research into what a film opening is where we gained a basic understanding of what makes a film opening. Also when planning our preliminary video of a short film, our group found ourselves making the shots up as we went along rather than planning each location and shot which meant that some parts of the film are in-cohesive which made the whole thing harder to edit as a whole.
In year 13, our research and planning into music videos dramatically progressed which resulted in a successful music video and overall grade for our group. We first researched into the visuals of music videos by looking at the 'No Rest' music video and came up with visual ideas that went with the song in preparation for our own task. We then carried out the 'Banana Phone' task where we used different filming/ editing techniques where we tested out different shots and effects on Adobe Premier such as: cloning, picture motion, size/scale and cropping, to get used to using the software. We researched into music video theories and genres of artists and what types of videos they create and how the synergy of their brand carries on all throughout their platforms. At AS we also carried out a lot of planning for our music video and posted it all on our blog to show our evidence. For example we created a 'Steal-O-Matic' where we collected clips and videos from different music videos which inspired us and displayed them all together in a collective video along with our chosen music in the background. We created a detailed storyboard of all of our shots we wanted to film, we created a shooting schedule to help organise us and also made a risk assessment. Our Halfway Evaluation task also helped us a lot when making adjustments and corrections to our digipak, website and music video as we received lots of feedback which we were able to improve on.